Design Principles / EXERCISES

24.08.2021 - 28.09.2021 (Week 1 - Week 6)
Lulu Luisa Linardi / 0349358 / Bachelor of Design (Hons) in Creative Media
Design Principles
EXERCISES


LECTURES

Fig 1.0: Thumbnail

Link to Exercises:

Week 1: Contrast & Gestalt

Week 2: Balance & Emphasis, Repetition & Movement

Week 3: Harmony & Unity; Symbol, Word & Image


Week 1: Elements & Principles of Design, Contrast & Gestalt Theory

Topic 1.1: Elements & Principles of Design

- ELEMENTS OF DESIGN

1. POINT
A point is the smallest and simplest element of design, often used as repetititve mark to form a line.

Fig 1.1.1:  Point

2. LINE
Lines are continuous mark made on a surface by a moving point. It can be straight or wavy, long or short, heavy or soft, architectural or organic. Lines can be active or static, aggressive or passive, sensual or mechanical.

Fig 1.1.2:  Line


3. SHAPE
A shape is an enclosed area or space that is limited to two dimensions. It is categorized into geometric shape and organic shape. Geometric shape tends to be precise and regular, such as triangles, squares, circles, etc. Whereas, organic shape is irregular and seems to be more relaxed and informal than geometric shapes, often curving or rounded which looks more natural.

Fig 1.1.3:  Geometric shape

Fig 1.1.4:  Organic shape


4. FORM
A form is almost the same as a shape, but it refers to a three dimensional element and has volume in its space. Form is often a major element in sculpture and architecture. However, we can also see a form in two dimensional media, such as painting, illustration, or drawing, which is usually enhanced in tone, texture and color. 

Fig 1.1.5:  3D form

Fig 1.1.6: 2D form

5. TEXTURE
Texture refers to the tactile qualities of surfaces or to the visual representation of those qualities, such as rough, smooth, spiky, soft, hard, glossy, etc. It can be real or implied. Texture is  categorized into actual texture (experienced by touch), and simulated or implied texture (created to look like the real texture).

Fig 1.1.7:  Actual texture

Fig 1.1.7:  Simulated/Implied texture

6. SPACE
Space is an indefinable distance between, around, or within elements. In two dimensional elements, space refers to the area that a shape or form occupies, which is categorized into positive space (the actual object, filled space) and negative space (the empty space which is created from the open spaces), while the three dimensional space is experienced when we are in it.

Fig 1.1.9:  2D space

Fig 1.1.10:  3D space from outside

Fig 1.1.11:  3D space from inside

7. COLOR
Color is the visual byproduct of the spectrum of light as it is either transmitted through a transparent medium, or as it is absorbed and reflected off a surface. Light plays a really important role in color. 

Fig 1.1.12:  Color spectrum

Color incorporates three variables to create millions of different colors human beings can distinguish, such as:
- HUE, the colors of the spectrum, e.g. yellow and green.

Fig 1.1.13: Hue

- VALUE, the lightness or darkness from white through greys to black. Black and white pigments can be important ingredients in changing color values. White added to a hue produces a tint, grey added to a hue would result in a tone, while adding black to a hue produces a shade of that hue. 

Fig 1.1.14: Value

- INTENSITY (SATURATION), the purity of a hue. With pigment (black, white or grey) of another hue is added to a pure hue, its intensity diminishes and is dulled.

Fig 1.1.15: Intensity (Saturation)

Color groupings that provide distinct color harmonies are called color schemes, i.e.:
- Monochromatic, based on variation within a single hue.
- Analogous, based on colors adjacent to one another on color wheel, contains the same pure hue.
- Complementary, emphasize two hues directly opposite each other on the color wheel.

Fig 1.1.16: Color scheme

- PRINCIPLES OF DESIGN
1. Contrast
2. Balance
3. Emphasis
4. Rules of Third
5. Repetition/Pattern/Rhythm
6. Movement
7. Hierarchy
8. Alignment
9. Harmony
10. Unity
11. Proportion

Topic 1.2: Contrast & Gestalt Theory

- CONTRAST 
Contrast is the juxtaposition of strongly dissimilar elements, or differences between elements of subject in an artwork. Visual experience will be monotonous and meaningless without contrast. Contrast creates interesting relationships between the visual elements. It emphasizes a point and expresses content to grab our attention and make it easier to get what we are seeing.

Fig 1.2.1: Contrast applied in daily life

Fig 1.2.2: Contrast applied for social media UI

Fig 1.2.3: Contrast applied in poster


- GESTALT THEORY

Gestalt principles or laws are rules that describe how the human eye perceives visual elements. These principles aim to show how complex scenes can be reduced to more simple shapes. It also aims to explain how the eyes perceive the shapes as a single, united form rather than the separate simpler elements involved.

1. PRINCIPLE OF SIMILARITY
The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.

Fig 1.2.4: Principle of Similarity

2. PRINCIPLE OF CONTINUATION
The human eye follows the paths, lines, and curves of a design, and prefers to see a continuous flow of visual elements rather than separated objects.

Fig 1.2.5: Principle of Continuation


3. PRINCIPLE OF CLOSURE

The human eye prefers to see complete shapes. If the visual elements are not complete, the user can perceive a complete shape by filling in missing visual information.

Fig 1.2.6: Principle of Closure


4. PRINCIPLE OF PROXIMITY

The process of ensuring related design elements are placed together. Any unrelated items, should be spaced apart. Close proximity indicates that items are connected or have a relationship to each other and become one visual unit which helps to organize or give structure to a layout.

Fig 1.2.7: Principle of Proximity


5. PRINCIPLE OF FIGURE/GROUND

Objects are instinctively perceived as being either in the foreground or the background. They either stand out prominently in the front (the figure) or recede into the back (the ground).

Fig 1.2.8: Principle of Figure/Ground


6. LAW OF SYMMETRY AND ORDER

This law states that elements that are symmetrical to each other tend to be perceived as a unified group. Similar to the law of similarity, this rule suggests that objects that are symmetrical with each other will be more likely to be grouped together than objects not symmetrical with each other.

Fig 1.2.9: Principle of Symmetry and Order


Week 2: Balance & Emphasis, Repetition & Movement

Topic 2: Balance & Emphasis

- Balance
In visual communication, balance refers to the distribution of visual weight in a work of design. It is the visual equilibrium of the elements that causes the total image to appear balanced. It is categorized into symmetrical and asymmetrical balance.

1. Symmetrical Balance
It has equal weight on equal sides of a centrally placed fulcrum. The equal arrangement of elements on either side of the central axis (horizontal or vertical) resulting in bilateral balance. 

Fig 1.3.1:  Symmetrical Balance

Elements arranged equally around a central point results in radial balance. Approximate symmetry is when equivalent but not identical forms are arranged around the fulcrum line.

Fig 1.3.2: Radial Balance

Fig 1.3.3: Approximate Symmetry

2. Asymmetrical Balance
It has unequal visual weight on each side of the composition. One side of the composition might contain a dominant element, but it could be balanced by a couple or more lesser focal points on the other side. Asymmetrical balance feels more dynamic and interesting because it offers more visual variety, although it can be more difficult to achieve because the relationships between elements are more complex. It evokes feelings of modernism, movement, energy and vitality. 

Fig 1.3.4: Asymmetrical Balance #1

Fig 1.3.5: Asymmetrical Balance #2


- The Golden Ratio
Golden ratio (Golden Mean, or Golden Selection, also known as phi) is a mathematical concept and a number that goes on indefinitely. It has been perceived the representative of perfect beauty. It can be used to bring harmony, balance and structure to one’s work, also to increase the appeal of a design work.

Fig 1.3.6: Golden Ratio

Fig 1.3.7: Golden ratio in human's face

Fig 1.3.8: Golden ratio applied in a website

- Rule of Thirds
It is the process of dividing an image evenly into thirds, using two horizontal and two vertical lines. The subject of the image is placed at the intersection of those dividing lines, or along one of the lines itself. 

Fig 1.3.9: Rule of Thirds

Fig 1.3.10: Rule of thirds applied in photography

Fig 1.3.11: Rule of thirds applied in book cover


- Emphasis and Dominance
Emphasis is used to create dominance and focus in a design work. To achieve dominance, various elements can be used to create emphasis, such as color, shapes or value.

Fig 1.3.12: Example of emphasis #1

Fig 1.3.13: Example of emphasis #2


TOPIC 3: Repetition & Movement

- Repetition
Repetition makes a work of design seem active. It creates rhythm and pattern within the work, which can increase visual excitement by enriching surface interest.

Fig 1.4.1: Repetition

Fig 1.4.2: Repetition applied in fashion poster

Fig 1.4.3: Repetition applied in home furniture


- Movement
It is the way a design leads the eye in, around, and through a composition, or the path the eye follows. Motion or movement in a visual image occurs when objects seem to be moving in a visual image. Movement in a visual image comes from the kinds of shapes, forms, lines, and curves that are used. 

Fig 1.4.4: Movement

Fig 1.4.5: Movement applied in text

Fig 1.4.6: Movement applied in poster

- Hierarchy
It is the choreography of content in a composition to communicate information and convey meaning. Visual hierarchy directs viewers to the most important information first, and identifies navigation through secondary content.

Fig 1.4.7: Hierarchy applied in a website #1

Fig 1.4.78 Hierarchy applied in a website #2

Fig 1.4.9: Hierarchy applied in mobile app


- Alignment

It is the placement of elements in a way that edges line up along common rows or columns, or their bodies along a common center. It creates a sense of unity and cohesion, which contributes to the design's overall aesthetic and perceived stability.

Fig 1.4.10: Alignment applied in a website

Fig 1.4.11: Alignment applied in product packaging

Fig 1.4.12: Alignment applied in magazine cover


Week 3: Harmony & Unity; Symbol, Word & Image

TOPIC 4: Harmony & Unity

- Harmony
It involves the selection of elements that share a common trait and will become monotony without variety. Harmony is the sense that all of the elements of your design fit together (same theme, aesthetic style or mood).

Fig 1.5.1: Harmony applied in home furniture

Fig 1.5.2: Harmony applied in illustration


- Unity

It refers to the repetition of particular elements throughout the design to pull the look together. It occurs when colors, shapes or materials are composed in such a way that they are balanced and give a sense of oneness, creating a theme.

Fig 1.5.3: Unity applied in illustration

Fig 1.5.4: Unity applied in poster design


- Scale
It is the size of one object in relation to the other objects in a design or artwork, which refers to the size and dimension of figures and forms relative to a specific unit of measure. 

Fig 1.5.5: Scale applied in architectural drawing

Scale can be determined in two ways:
1. Actual measurement

Fig 1.5.6: Actual measurement

2. Visual estimates based on comparison

Fig 1.5.7: Visual estimates based on comparison

Substantial deviation from a normal scale relationship can create dramatic results and visual interest within the design or composition.

Fig 1.5.8: Application of scale in daily life

Fig 1.5.9: Scale applied in religious artwork


- Proportion

It is the relationship of two or more elements in a composition and how they compare to one another with respect to size, color, quantity, degree, setting, etc. It will be harmonious when a correct relationship exists between the elements with respect to size or quantity.

Fig 1.5.10: Proportion applied in comic book cover

Fig 1.5.11: Proportion applied in coffee cans

Fig 1.5.12: Proportion applied in property ads


TOPIC 5: Symbol, Word, & Image

- Symbol
It is sign, shape, or object that is used to represent something else and provide information, equivalent to one or more sentences of text, or even a whole story. It is categorized into figurative and non-figurative representations, and the figurative one is divided again into visuals and graphic symbols. The graphic symbols is divided once again into three, such as:

1. Pictorial Symbols
It is image-related and simplified pictures.

Fig 1.6.1: Example of Pictorial symbols #1

Fig 1.6.2: Example of Pictorial symbols #2


2. Abstract Symbols

It looks like the objects that they represent, but with less details.

Fig 1.6.3: Example of Abstract symbols #1

Fig 1.6.4: Example of Abstract symbols #2

3. Arbitrary Symbols
It has no resemblance at all to the objects or the ideas they represent, which is invented with the meaning constructed, and many of them are based on geometric shapes and colors.

Fig 1.6.5: Example of Arbitrary symbols #1

Fig 1.6.6: Example of Arbitrary symbols #2


- Word & Image

Imagery is a vital part of design, so if the right images (relevant and suitable) are used in a work of design, it'll make users and viewers easier to relate to a concept or a brand. 

Fig 1.6.7: Word & Image application to reflect the purpose of the book 

It is important to choose the right words to pair with the imagery as it would deepen the meaning of the design. Suitable typeface and strategic positioning of the type will result in visual hierarchy and balance in a work of design.

Fig 1.6.8: Word & Image applied for company image

Fig 1.6.9: Word & Image application



INSTRUCTIONS


Exercise 1: Contrast & Gestalt

- Contrast
We were told to do a visual research in order to get idea exploration. I did a research for the contrast design and found some interesting photos on Pinterest. I got the first photograph of sky buildings which is representing the contrast principle. It can be seen clearly from the different colors between the sky (white background) and the buildings (dark color). By observing more, I realized that the photographer wanted to show us not only a great photograph of sky buildings, but also a strong emphasis of the contrast between object and background. I found it interesting to recreate this as an artwork, so I tried to find another photograph of sky building to get inspiration of the building arrangement and got that second image.

Fig 21.1: Sky Building #1, 31.08.2021

Fig 2.1.2: Sky Building #2, 31.08.2021


After exploring some parts, I tried to recreate it but with some changes. I came into two ideas with the background color. Actually, I already decided to use white color as the background, but suddenly a random idea came across. I suddenly thought that it would also be great with the shock pink color, which is similar to Barbie color palette, so I tried to put it for the background. Surprisingly those buildings look like in a Barbie World, but still pointing on the contrast concept.

Fig 2.1.2: Rough sketch, 31.08.2021

Fig 2.1.3: Final Outcome #1, 31.08.2021

Fig 2.1.4: Final Outcome #2, 31.08.2021


Fig 2.1.5: Contrast Final PDF, 31.08.2021

- Gestalt Theory
I also did a visual research on design that applying gestalt theory. It was actually harder since there are so many principles of design we can use. Finally I saw the first design on Pinterest, which applied the principle of continuation as seen from the continuous repetition of person and their shadow. Later, I also found another interesting artwork with the principle of continuation concept. It is actually an ad poster by a mobile phone company that is reminding drivers of the danger of using a phone while driving. The designer wanted to deliver it through a flowing shape there. To gain further idea exploration, I tried to explore more on those two designs and think harder how to create a simple but interesting and meaningful design.

Fig 2.2.1: Example of Continuation #1, 31.08.2021

Fig 2.2.2: Example of Continuation #2, 31.08.2021

After discovering those designs, I came into an idea to combine those two artworks and develop it into flowing horizontal lines to apply the principle. Then, I made a rough sketch. The design is showing a person walking alone at an unlimited space, and the person seems confused looking for another, that's why I put a bubble text with the word 'Hello' there. I applied the principle of continuation for the endless path as seen on the picture.

Fig 2.2.3: Rough sketch, 31.08.2021

Fig 2.2.4: First outcome, 31.08.2021

Actually, I already came out with a final outcome, but when I saw some feedback given to my classmates, I realized that my design is too empty. Hence, I tried giving some distortions to the flowing line so it'll look more curved and can at least fill half of the blank space. And finally, the design looks more real than the previous one.

Fig 2.2.5: Final Outcome, 31.08.2021


Fig 2.2.6: Gestalt Final PDF, 31.08.2021

Exercise 2: Balance & Emphasis, Repetition & Movement

- Movement
This week, we got to choose by ourselves which principle of design we want to produce from 4 of the new principles. I picked principle of movement for the first design, and discovered a great application of movement on Pinterest. This design represents the principle of movement as seen from the flowing lines that really shows movement of water (water flow). It also got a few people swimming there, so viewers can immediately get what the design wants to show.

Fig 2.3.1: Example of Movement #1, 06.09.2021

After taking a look at the design, I tried to recreate the design with fresher image. Firstly, I drew a girl there with a swimwear and sunglasses to create a summer look, and also added a glass of cocktail to complete her looks. I used bright colors and added more elements to show a refreshing artwork. Also put a sun in the corner so it really represents a refreshing summer day in a pool. And lastly, I changed the background color from white to light lime so the design won't be too simple. The design has already done actually, but I did a bit modification on its waves so the sense of movement looks more evident.

Fig 2.3.2: Final Outcome, 06.09.2021

Fig 2.3.3: Final Outcome (Revised ver.), 16.09.2021


Fig 2.3.4: Movement Final PDF, 16.09.2021

- Emphasis
I explored for another artwork on Pinterest, and found this inspiration. It may look simple because it's only a picture of unfinished puzzle. However, that one unfinished piece is showing a strong emphasis for the whole picture because it has a very contrast color.

Fig 2.4.1: Example of Emphasis, 12.09.2021

Finally, I came out with an idea to make a heart shape with those unfinished puzzle pieces. I used almost the same color as the inspo I got, but I tried to modify it a lil bit. First thing first, I made a rough sketch for my design, then I drew some different puzzle pieces for the material. Later, I arranged the puzzle pieces to create a whole puzzle look for my design.

Fig 2.4.2: Rough sketch, 13.09.2021

Fig 2.4.3: Puzzle piece making process, 13.09.2021

Fig 2.4.4: Final Outcome, 13.09.2021


Fig 2.4.5: Emphasis Final PDF, 13.09.2021

Exercise 3: Harmony & Unity; Symbol, Word & Image

- Harmony
I chose harmony for my first work of exercise 3 after exploring my phone galleries. I really love eating berries, and before eating I often take some pictures of them. So when I was doing a research, I was so grateful that I found these pics. After taking a look of them, I decided to draw mixed-berries (strawberry, blueberry, blackberry, and raspberry) and put them together on a plain white plate. I chose a plate because it is the easiest to draw.

Fig 2.5.1: Some references from my own photographs

This is my idea that I sketched. I made a rough sketch of the berries (even tho it doesn't look like them at all) and a plate, just to have the approximation of those berries. Later, I started to draw the plate and the berries.

Fig 2.5.2: Rough Sketch, 19.09.2021

Fig 2.5.3: Plate making process #1, 19.09.2021

I only created one berry for each berries and than copy them all. I worked hard on the stacking part because I need to have the best composition, and should think how to get better composition, how to create a great combination of the berries.

Fig 2.5.4: Berries making process, 19.09.2021

Fig 2.5.5: First Outcome, 19.09.2021

However, Dr Charles told me to make shading and different technique of coloring, also to remove the text there so the artwork doesn't look like I only copy and paste everything, hence I'm trying to fix them.

So here's what the modification/manipulation looks like. I zoomed in the main objects, the berries and its plate. Then I rearranged some berries to create more harmonious feeling (with the equal distribution of both sides). The berries are now filling the plate and leaving less spaces (plate looks thinner), so it is more focused (emphasis) on the berries. And lastly, I tried to play around with different coloring technique and color scheme, giving them shading so it looks not so real but at least more real than the previous one.

Fig 2.5.6: Final Outcome, 01.10.2021


Fig 2.5.7: Harmony Final PDF, 01.10.2021

- Unity
For the next one, I picked unity for my work. After having a long research, I decided to make a fanart from a scene of the latest k-drama "Hometown Cha-Cha-Cha" because I saw unity there. The two person under an umbrella, with the blue sea and beautiful sky as the background really formed a unity. I took two references for my artwork, the full and also the close up version.

Fig 2.6.1: Hometown Cha-Cha-Cha EP. 5 (Screenshot)

Fig 2.6.2: Hometown Cha-Cha-Cha EP. 5 (Still Cut)

Because it's been a while since the last time I draw a fanart, I think my skill is getting worse. I can't even draw a face, so I only made the silhouette and added color to their lips. The face is really failed, but I don't think it is a big problem since it still shows unity.

Fig 2.6.3: Rough Sketch, 25.09.2021

Fig 2.6.4: Color palette, 25.09.2021

Fig 2.6.5: Outcome of the object, 25.09.2021

Next, I made the background with beautiful color scheme. I tried to use slightly different color from the references, but not too much because I'm making a fanart so I don't think I should make big difference from the original scene.

Fig 2.6.6: Background making process, 25.09.2021

Fig 2.6.7: First Outcome, 25.09.2021

After finishing my work, I asked Dr Charles to take a look on it and give feedback because I wasn't too sure if it is considered as Unity or not. I also asked him whether I can use it since it is a fanart. 

I made some changes after getting feedback from Dr Charles. Finally I chose to zoom in the objects so it becomes close-up right now. Then I did some modification for the individuals, umbrella, and added more water flow sense. Also! I added rain drops to create more interest.

Fig 2.6.8: Final Outcome, 01.10.2021

I asked for a feedback again from Dr Charles and finally he said that I made a good improvement to this. However, I was told that it can still be a lil bit more adventurous in terms of the cropping. Therefore, I gave a try on zooming the objects a lil bit again and how it turns out is nicer I think. So, at last, I decided to have two of them in the final submission PDF, but for me myself, I prefer the more cropped one (Fig 2.6.9).

Fig 2.6.9: Final Outcome (Cropped ver.), 01.10.2021


Fig 2.6.10: Unity Final PDF, 01.10.2021


FEEDBACK

Week 1
Submit only the blog link when it comes to task submission. Don't put any files in Google Classroom.

Week 2
Public holiday, no class

Week 3
Create a design that really shows the principle that we chose, or at least the principle of design can be recognized easily.

Week 4
It points to relevance. The way you position it, where were you implying the sources of the elements, you make conscious decision to emphasize those things, love the entire thing. The second outcome of contrast is interesting, the application of continuation on gestalt work is definitely evident. The emphasis artwork has both contrast, emphasis, and repetition. Also like those lines in 'movement', it has great consistency and distance between each line, but the sense of movement can be a lot more evident.

Week 5
(Harmony)
Good composition, but need to modify a bit. No need for the text, zoom in the main object. The plate looks more like the object that you wanted to emphasize, fill it with more berries so the frame won't look very thick. Fix the color of those berries with more shading or different style of coloring.

Week 6
(Unity)
Not too sure what is the emphasis. The references showed 2 different things, one with bigger perspective, while the other one is the close-up version. Why chose to show them in mid-range, instead of either far or near. A bit of manipulation to the angle is necessary. Think of what would you want to see happen or extent the event to something more significant. Go further, don't take a step back, see what's the next step to happen. Play around with the objects by eliminating or do more cropping or can also add some elements into there. (+)The use of colors is very harmonious and it's cute.


REFLECTION

Week 1
In the 1st week of class, we were given a short brief from Dr Charles about the MIB. Later, he gave us a mission to form our name by arranging small objects around us. The results were posted on Padlet so we could see and react to each other's artwork. I really had fun during those time. That moment, I realized that my idea for the object arrangement wasn't great enough after seeing those amazing works by my classmates. Therefore, I'm trying to reflect on what I'm lacking of.


Week 2
During this week, we had no class because it was a national holiday. However, we got to watch 2 new lecture videos and had to do new task. My brain was a lil bit stuck when doing this exercise because I couldn't get any ideas even tho I had been doing research for few days. But finally I got the ideas, and I think it was quiet enjoyable having a visual research. I got to know that nothing comes out easily, even the idea is difficult to get.


Week 3

Had experience after listening to some feedbacks given by Dr Charles to my classmates, even tho I didn't get one. Therefore, I tried to reflect on those feedbacks, so that I can applied it to my current works or perhaps to my future works too. We also got new exercises from this week and I'm hoping that my brain won't stuck anymore for exploring ideas.

Week 4
I actually got very insecure when seeing my classmates' works because I think their works are so amazing with great drawing skill and also idea exploration. So, I asked Dr Charles to give my works some feedbacks so I can make some changes to my works. Surprisingly I got more compliments instead of the criticisms. It really made my day.


Week 5
It was really confusing when I need to decide which principles to choose, so I just created one without hesitating. However, I met some problems after creating the work. I got confused on determining which principle that my work applies to. So I tried to listen to the feedback that Dr Charles gave to my classmates when the class was conducted. Thankfully I can finally conclude which principle is applied to my work, and it's harmony. So I think listening to the given feedback, even it is not ours, is very important because it can really help us to overcome our problems.


Week 6
This week's class was very relaxed. We got a brief regarding to our assignment's marking, about the marking sheet and also the process of marking. Lecturer also let us to have our own marking, so we can have the mark given by ourselves, but later it'll be rechecked again by the lecturer. By doing this, I think it can really help the students to evaluate themselves and their own works. Students can also find how valuable their works are.


FURTHER READING

http://learn.leighcotnoir.com/artspeak/elements-color/hue-value-saturation/

https://www.interaction-design.org/literature/article/laws-of-proximity-uniform-connectedness-and-continuation-gestalt-principles-2

https://www.interaction-design.org/literature/article/the-laws-of-figure-ground-praegnanz-closure-and-common-fate-gestalt-principles-3

https://www.smashingmagazine.com/2015/06/design-principles-compositional-balance-symmetry-asymmetry/

https://nicholastinelli.com/the-golden-ratio-origin-of-the-rule-of-thirds/

https://www.interaction-design.org/literature/topics/visual-hierarchy

https://www.johnlovett.com/harmony

https://vanseodesign.com/web-design/design-unity/