Illustration & Visual Narrative / Task 1: Exercises
26.08.2021 - 23.09.2021 (Week 1 - Week 5)
Lulu Luisa Linardi / 0349358 / Bachelor of Design (Hons) in Creative
Media
Illustration & Visual Narrative
Task 1: Exercises
LECTURES
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Fig 1.0: Thumbnail, 05.09.2021 |
WEEK 2: Introduction to Character Design
Stylized designs are what stands out most.
- Iconic
- Created easily
- Profitable
Principles of Character Design
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Fig 1.1.1: Disney Aladdin Shapes |
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Fig 1.1.2: Example of Color Palette |
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Fig 1.1.3: Color Study |
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Fig 1.1.4: Disney's Hercules |
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Fig 1.1.5: Example of game character with harmony |
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Fig 1.1.6: Disney character showing its expression |
WEEK 3: Composition
Composition is the way you position and design the elements of your illustrations, which can be as pivotal to making a piece look good as any technical aspect like anatomy, color, or perspective. It also refers to how your image is put together.
Types of Shots/Compositions
- Establishing
- Bird's Eyeview
- Framing
- Medium Shot
- Close-up
- Worm's Eyeview
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Fig 1.2.1: Types of Shots/Compositions |
Positive vs. Negative Spaces
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Fig 1.2.2: Examples of Positive vs. Negative Spaces #1 |
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Fig 1.2.3: Examples of Positive vs. Negative Spaces #2 |
The Rule of Thirds
- A guideline artists use to compose imagery, the aim being to ensure a piece is visually appealing and balanced
- Since people view images from top to bottom, left to right, the top left intersection is considered primary and the bottom right is secondary
Fig 1.2.5: Foreground, Midground, Background |
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Fig 1.2.6: Environment Art |
Contrast
- Using a dramatic shift or change of aspects of the visuals to guide the viewer's eyes through the piece
- Image without contrast often looks either boring or confusing
Detail
- Works best to pick between one to three areas of interest and freely add detail to those areas
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Fig 1.2.8: Application of Detail |
Symmetry vs. Asymmetry
- To have our art to be immediately aesthetically pleasing to people, keep things fairly balanced and predictable because human brain likes symmetry
- The sense of usease a viewer gets by seeing something off center or on an uncomfortable angle can be an effective way to elicit the audience's discomfort, fear, or alarm
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Fig 1.2.9: Symmetry vs. Asymmetry |
WEEK 4: Perspectives
Perspective is the method of representing the illusion of depth, size, and tangibility in illustrations. It can create a sense of realism or it can be manipulated to make images more dynamic and interesting.
INSTRUCTIONS
Task 1: Exercises 1
We were given a task to do Vormator Challenge by creating our own unique character using the vormator shapes as seen below. Ms Anis also told us to name the character and give it a short story. I started to do the task by exploring some ideas.
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Fig 2.1.1: Vormator shapes |
Fig 2.1.2: Rough Sketch, 31.08.2021 |
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Fig 2.1.3: Rough sketch (fixed by Ms Anis), 05.09.2021 |
What I did next is tracing the vormator shapes in Adobe Illustrator. It was quite hard, but I really enjoyed doing this. Afterwards, I moved my sketch into Illustrator, and started to color him. At first, I gave him different eyes and mouth from my sketch. But when I asked Ms Anis, she said that she prefer that silly eyes and quirky mouth, so I changed it back to the original one.
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Fig 2.1.4: Tracing the Vormator Shapes, 07.09.2021 |
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Fig 2.1.5: First Attempt, 07.09.2021 |
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Fig 2.1.6: Second Attempt, 08.09.2021 |
Later on, I was told to try different color scheme. I explored new color by playing with the blue and green color palette for the head, body, arms, legs, and tail. For the hands, toe nails and thorns on his tail, I tried very different color from the previous one. Also changed the lip color to shocking pink so it stands out more. Lastly, I added some gradients so it doesn't look so flat.
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Fig 2.1.7: Prototype, 08.09.2021 |
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Fig 2.1.8: Final Outcome of Eggryo, 09.09.2021 |
Long short story, I named this character 'Eggryo' because his body looks similar to an egg, and the 'gry' comes from hungry. It is because despite the fat body he has, he always looks hungry and craving for fried chicken everytime. Also add the 'o' letter after 'gry' to indicate that he's a male monster.
Next, I tried drawing the background for the character. My friend got me an idea to draw a park for it, and I suddenly thought of the background of Shopee Tanam's page. It's a minigame in the e-commerce app (only for Indonesia). So I tried to recreate it to make it suitable with my character and finally I got what I wanted.
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Fig 2.1.9: Shopee Tanam's page, 19.09.2021 |
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Fig 2.1.8: Eggryo with background, 19.09.2021 |
Task 1: Exercises 2
In week 3, we were told to start making the playing card of our own character. The playing card itself must have both front and back side. Students are allowed to use any shapes, not only the vormator one. It should be done in tarot card size, which is 897 x 1479 pix. I have no idea about how my playing card will come out later, so I did many researches to get some references from Google and Pinterest.
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Fig 2.2.1: Playing card references, 14.09.2021 |
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Fig 2.2.2: Reference for playing card, 21.09.2021 |
Fig 2.2.3: First attempt on designing card layout, 21.09.2021 |
Fig 2.2.4: Second attempt on designing card layout, 21.09.2021 |
Fig 2.2.5: First attempt on character name, 21.09.2021 |
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Fig 2.2.6: The ??? attempt on character name, 21.09.2021 |
Fig 2.2.7: Adding more elements, 21.09.2021 |
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Fig 2.2.8: Adding color gradient, 21.09.2021 |
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Fig 2.2.9: Final Outcome of Playing Card (front), 22.09.2021 |
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Fig 2.2.10: Final Outcome of Playing Card (back), 22.09.2021 |
FEEDBACK
Week 1
General Feedback:
Create a folder for IVN class as instructed
Week 2
General Feedback:
Use more powerful color to make the character stands out and make sure the character has great balance.
Specific Feedback:
The character was very unsettling, it didn't have much proportion and balance, try fixing it. Add patterns on his bed and play around with different colour and shading.
Week 3
Specific Feedback:
Try different color scheme. Exercise your own observation skill to find which one is more appealing to choose.
Week 4
Public holiday no class
Week 5
Specific Feedback:
Nice work, you did really well. Looks like children's storybook. For the character and its background, no drop shadow works best.
REFLECTIONS