Games Studies / Exercises

31.08.2022 - 12.10.2022 (Week 1 - Week 7)
Lulu Luisa Linardi / 0349358 / Bachelor of Design (Hons) in Creative Media
Games Studies
Exercises: Series of Investigations


LECTURES

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INSTRUCTIONS

Exercise 1: Personal Gaming History

Students are to present their personal gaming history. Below is my personal gaming history slides.


Exercise 2: Cultural Influences in Games

– Identify games with cultural influences
– What culture?
– How does it connect to players?

*Make it as a video (upload on Youtube)
*The length of the video: 3-5 minutes

For exercise 2 onwards, it will be a group exercise presentation. Each exercise will have a recorded presentation and need to be uploaded to Youtube.

Here is our group's Exercise 2.


Exercise 3: Remediating the Non-Digital Game

– Identify a non-digital game which has been successfully converted into a digital version and was or is successful
– Discuss this in your video review

Here is our group's Exercise 3.


Exercise 4: Digital Games Evolution and Revolution

– Choose a digital game which you think has undergone transformation or developed into a game which has very high ratings today
– Real-time and turn-based
– Discuss why and how in your video review

Here is our group's Exercise 4.


Exercise 5: Games in Extended Realities

– The age of extended realities is here and is changing our digital experience
– Review a game which has VR/MR support
– Do you think games in VR/MR is here to stay? Discuss this in your video review

Here is our group's Exercise 5.



REFLECTIONS

These exercises are helping me to enhance my knowledge of games because I'm a person who rarely plays games, so I think this is very useful for me. And I'm so grateful that we got to do these exercises in group since we already have one big project for this module. It really reduced my work.